Vanguard of the Odyssey

Welcome to a world of fantasy, sci fi, and epic adventure. At the University for the Gifted and Enhanced you will begin your quest to become the ultimate hero.

Bruiser

 * Quake +2 to Strength
 * Thunderclap: Range: 20ft. Duration: Insta. Casting time: bonus action. On a hit, target takes 2d6 thunder dmg, and half on a successful saving throw. Anyone 5ft away from target also take 1d6 dmg. Damage increases by 1 d6 every 2 levels. (Unlocks level 1)
 * Ground Smash: Range: 30ft. Duration: Insta. Casting time: 1 action. On a hit, target takes 3d4 blud. damage. Must roll a dex saving throw that beats player's strength. If failed, target is knocked prone. Range increases by 10ft every 2 levels. (Unlocks level 3)
 * Boulder Toss: Range: 50ft. Duration: Insta. Casting time: 1 action. Throw a slab of earth at an enemy. On a hit, target takes 1d8 blud. dmg. Damage increases by 1d4 every 2 levels. (Unlocks at level 5)
 * Piledriver: Range: 5ft. Duration: Insta. Casting time: 1 action. If succeeding on a grapple, target take 2d12 blud. dmg, and anyone 5ft away will take 1d4 dmg. Damage increases 1d4 every 2 levels. (Unlocks at level 7)
 * Hammer/Uppercut: Range: 5ft. Duration: Insta. Casting time: 1 action. Roll for both attacks. Damage is 1d8 each. Increase by 1d4 every 2 levels (Unlocks at level 9)
 * Seismic Strikes: Range: N/A. Duration: 2 turns. Casting time: bonus action. Empower your strikes with seismic energy, adding 3d4 blud dmg to each blow while buff is active. (Does not level) (Unlocks level 11)
 * Elbow Drop: Range: 200ft. Duration: Insta. Casting time: 1 action. Everyone in range takes 4d10s of blud dmg, 2d10s of a successful throw. Player is weakened and can't react for 3 turns. Can only use ultimate once a day. (Unlocks at level 13)


 * Tank +2 to Constitution
 * Endoskeleton: Range: N/A. Duration: 2 turns. Casting time: bonus action. Spawn armor, increases str and con by 2 while armored up. Adds 10 to your AC and all attacks deal an extra d6. AC increases by 1d4 every 10 every 2 levels. Add an extra d6 to your strikes. (Unlocks level 1)
 * Forearm Smash: Range: 5ft. Duration: Insta. Casting time: 1 action. Stiff forearm blow to target. 1d8 of dmg. If armored up, 2d12. Add a d4 every 2 levels. (Unlocks level 3)
 * Plate Shrapnel: Range: 10ft. Duration: Insta. Casting time: 1 action. Fires off armor plates like projectiles, dealing 2d4+1 piercing dmg. Dmg increases by 2d4+1 every 2 levels. (Unlocks level 5)
 * Vertical Suplex: Range:5ft. Duration: Insta. Casting time: 1 action. If succeeding on a grapple, target takes 1d12 blud dmg. If armored up, target takes 2d12 blud dmg. Add a d4 every 2 levels. (Unlocks level 7)
 * Shield: Range: N/A. Duration: Insta. Casting time: 1 action. Block an enemy's attack when connecting against you or an ally. Add +5 to your AC during the attack. If armored up add +10. Increases number of allies every 2 levels. (Unlocks level 9)
 * Plate Heal: Range: N/A. Duration: Insta. Casting time: 1 action. Absorb plates into yourself, healing 20 health.
 * Juggernaut: Range: N/A. Duration: 2 turns. Casting time: bonus action. Upon activation, ignore 100% of physical dmg directed against you and add a +6 to any damage dealt out. When the boost ends, player is paralyzed for 2 turns. (Unlocks level 13)

Energy

 * Blaster +2 to dex
 * Force Blast: Range: 120ft. Duration: Insta. Casting time: bonus action. Hurl a blast of energy at target, dealing 1d10 force dmg. Dmg increases by 3d10s every 2 levels. (Unlocks level 1)
 * Energy Spread: Range: Cone (15ft). Duration: Insta. Casting time: 1 action. Wide energy blast that can hit up to three targets in a 15ft cone. Targets take 1d8 force dmg. Targets must succeed on a dex saving throw or be pushed back 5ft. Dmg increases by 1d8 every 2 levels and knockback increases by 5ft. (Unlocks level 3)
 * Ground Blast: Range: 60ft. Duration: Insta. Casting time: 1 action. Blast the ground under a target with energy, dealing 4d4 force dmg. Target must succeed a dex saving throw or be knocked prone. Dmg increases by 1d4 every 2 levels. (Unlocks level 5)
 * Rads Blast: Range: 60ft. Duration: Insta. Casting time: 1 action. Filter your energy blast with radiation, dealing 1d12 force dmg and 2d4 over time. Wears off at the start of target's next turn. Increases rad dmg by 1d4 every 2 levels. (Unlocks level 7)
 * Rapid-Fire: Range: 80ft. Duration: 2 turns. Casting time: 1 action. Deal out blasts of energy in quick succession, dealing 2d4+1 Force dmg. Dmg increases by 2d4 every 2 levels. (Unlocks level 9)
 * Surge of Power: Range: N/A. Duration: 1 minute. Casting time: 1 action. Charge up your cells with energy, once you connect with any of your energy attacks, you can copy that attack a second time. (Unlocks level 11)
 * Ricochet: Range: 200ft. Duration: Insta. Casting time: 1 action. Hits up to 5 targets. Declare final target. First target takes 2d6 force dmg. Next target takes that result multiplied by and so on. Fjnal target can make a dex saving throw. If succeeding, player takes cumulative dmg instead. (Unlocks level 13)


 * Absorb +2 to con
 * Life Leech: Range: 5ft. Duration: Insta. Casting time: bonus action. Absorb life from target and transfer it to self. Absorb 5 points of health. Health absorb increases by 5 points every 2 levels. (Unlocks level 1)
 * Life Bestow: Range: 5ft. Duration: Insta. Casting time: 1 action. Transfer 5 points of health from self to target. Health transfer increases by 5 points every 2 levels (Unlocks level 3)
 * Life Corrupt: Range: 5ft. Duration: Insta. Casting time: 1 action. Corrupt the life energy with target, causing 2d6 of necro dmg. Target must make a con savjng throw or take 2d4 necro dmg at the start of their turns. Initial damage increases by 1d6 every 2 levels. (Unlocks level 5)
 * Power Steal: Range: 5ft. Duration: Insta. Casting time: 1 action. Temp. steal the first attack of target and said attack replaces this one until used. Add a d4 to the dmg of stolen attack every 2 levels. (Unlocks level 7)
 * Energy Release: Range: self (cone 20ft). Duration: Insta. Casting time: 1 action. Sacrifice chosen amount of health to deal said dmg to target. Regain 1 hit points after use every 2 levels. (Unlocks level 9)
 * Energy Vampire: Range: N/A. Duration: 2 turns. Casting time: 1 action. Creates a field of energy around self, healing allies or leeching enemies who come with 5ft of player. 5 hit points given and stolen. (Unlocks level 11)
 * Energy Devil: Range: 5ft. Duration: Insta. Casting time: 1 action. Instantly drains the health of target. Target succeeds on con throw, player is drained of health. Devil's gift: player gets advantage on death saves. (Unlocks level 13)

Tech

 * Gadget +2 to int
 * Ice Grenade: Range: 30ft. Duration: Insta. Casting time: bonus action. Target takes 1 d8 frost dmg, with target slowed. Make an int saving throw or have initiative transformed to 5. If already 5, doesn't change. Increases dmg by 1d4 every 2 levels and slow is -1 every 2 levels. (Unlocks level 1)
 * Grappling Gun: Range: 50ft. Duration: Insta. Casting time: 1 action. Ascend or escape in combat. Range increases by 10 every 2 levels. (Unlocks level 3)
 * Flamethrower: Range:10ft Duration:Insta Casting time: 1 action. Target takes 1d10 fire dmg. Roll to see if burning dmg. Must get 15 or higher or a d20 roll. Burning dmg is an additional d6. Dmg increases by 1d10 every 2 levels. (Unlocks level 5)
 * Teleportation: Range: 5ft. Duration: Insta. Casting time: 1 action. Target is instantly moved 5ft in any direction, player decides. If entering a space already occupied, player and target takes 1d8 force dmg. Target is moved to next available space. Range increases by 5ft every 2 levels. (Unlocks level 7)
 * Beam Cannon: Range: 200ft. Duration: Insta. Casting time: 1 action. Target takes 4d8 force dmg. Dmg increases by 1d8 every 2 levels. (Unlocks level 9)
 * Invention: Range: N/A. Duration: 2 turns. Casting time: 1 action. Create a device that causes horrible radiation effects in target you choose. Any chosen targets 10ft from you to take a weakness to whatever their normal resistances are. (Unlocks level 11)
 * Reflection: Range: N/A Duration: Insta. Casting time: 1 action. Reflect 50% of dmg back at the attacker. Leaves player and any allies protected paralyzed for 2 turns. (Unlocks level 13)

Bot: Str:10 Con:10 Int:10 Cha:10 Dex:10 Wis:10
 * Technopathy +2 to cha
 * Scrap Gauntlet: Range: 5ft. Duration: Insta. Casting time: bonus action. Target takes 2d8 blud dmg. Increases by 1d8 every 2 levels. (Unlocks level 1)
 * Scrap Lightning: Range: 60ft. Duration: Insta. Casting time: 1 action. Target takes 2d10 lightning dmg. Dmg increases by 1d8 every 2 levels. (Unlocks level 3)
 * Scrap Shield: Range: N/A. Duration: Insta. Casting time: 1 action. Creates a carried shield adding +10 to AC. AC increases by 5 every 2 levels. (Unlocks level 5)
 * Scrap Scythe: Range" 15ft. Duration: Insta. Casting time: 1 action. Target takes 1 d10 slashing dmg. Roll d2o to see if second swing connects. Dmg increases by 1d10 every 2 levels. (Unlocks level 7)
 * Scrap Wings: Range: N/A. Duration: Insta. Casting time: 1 action. Spawns wings to fly (80ft). 1 free Scrap Lightning when airborne. Scrap Lightning counters increase by 1 every 2 levels.(Unlocks level 9)
 * Guardian Bot: Range: N/A. Duration: 2 turns. Casting time: bonus action. Spawns Guardian Bot to fight with you. Bot has 40 AC and 40 HP.
 * Battle Mech: Range: N/A. Duration: 1 turn. Casting time: bonus action. +5 to Str, Con, Dex. All attacks do double damage in this form. After turn, player is paralyzed for 3 turns. (Unlocks level 13)

Psychic

 * TK Force +2 to int
 * TK Grip: Range: 20 ft. Duration: Insta. Casting time: bonus action. Telekinetically snag an object or person to you. Any object is available, but live targets need to win an int saving throw (number of targets increase by 1 every 2 levels) (Unlocks level 1)
 * TK Throw: Range: 50ft. Duration: Insta. Casting time: 1 action. Telekinetically grab and object and throw it where you desire. Live targets need to win an int saving throw. Thrown targets take 1 d8 force dmg. Dmg increases by 1d8 every 2 levels. (Unlocks level 3)
 * TK Shield: Range: 50ft. Duration: 1 minute, conc. Casting time: 1 action. Create a shield of TK energy that has its own AC rating of 20. Bonus action to move the shield wherever you want. Shield deals 2d6 of force dmg. AC increases by 5 every 2 levels (Unlocks level 5)
 * TK Slam: Range: 50ft. Duration: 2 turns. Casting time: 2 actions. Targets must win an int saving throw or be suspended, unable to attack. Next turn player can slam them down for 3d6. Dmg increases by 1d6 every 2 levels. (Unlocks level 7)
 * Firestarter: Range: 60 ft. Duration: Insta. Casting time: 1 action. Target takes 3d8 fire dmg. Dmg increases by 1d8 every 2 levels. (Unlocks level 9)
 * TK Fly: Range: N/A. Duration: Insta. Casting time: Grant target flying speed of 80ft. (Does not level)
 * TK Smart Missile: Range: 500ft. Duration: Insta. Casting time: 1 action. Target takes 5d10 psychic dmg. Target must make two dex saving throws for hit. Player can not use any more TK powers for 2 turns. (Unlocks level 13)


 * Mind Games +2 to cha
 * Mental Conjure: Fear: Range: 20ft. Duration: Insta. Casting time: bonus action. Target takes 2d4 psychic dmg, and must make a cha saving throw or take an extra d4 every turn. Dmg of extra d4 increases by 1d4 every 2 levels.
 * Mental Conjure: Invisibility: Range: N/A. Duration: 1 minute, conc. Casting time: 1 action. Makes a target invisible. Add a d4 to any dmg roll whilst invisible. Targets increase by 1 every 2 levels.
 * Mental Conjure: Flames: Range: 60ft. Duration: Insta. Casting time: 1 action. Target takes 2d8 fire dmg. Dmg increases by 1d8 every 2 levels. (Unlocks level 5)
 * Mental Conjure: Hologram: Range: N/A. Duration: Insta. Casting time: 1 action. Hologram dummy takes the dmg for any attack directed at you. Creates 1 more hologram every 2 levels. (Unlocks level 7)
 * Mental Conjure: Beating: Range: 100ft. Duration: Insta. Casting time: 1 action. Target must make a cha saving throw or take 5d8 blud dmg. Dmg increases by 1d8 every 2 levels. (Unlocks level 9)
 * Premonitions: Range: N/A. Duration: 2 turns. Casting time: 1 action. Guess your opponent's moves, granting advantage on any throws from attacks made with 5ft of you. (Unlocks level 11)
 * Charm Bracelet: Range: 300ft. Duration: Insta. Casting time: 1 action. Target makes a cha saving throw or becomes your ally for 3 turns. If they succeed the saving throw, player becomes enemy's ally.

Forces of Nature

 * Soundwaves +2 to dex
 * Banshee's Wail: Range: 60ft. Duration: Insta. Casting time: bonus action. Target takes 1d8 thunder dmg. Target's dmg increases by 1d8 every 2 levels. (Unlocks level 1)
 * Shatter Eardrums: Range: 50ft. Duration: Insta. Casting time: 1 action. Target takes 2d10 thunder dmg and is temporarily deafened, decreasing defenses. AC is decreased by 5 every 2 levels (Unlocks level 3)
 * Sonic Wave: Range: self (cone, 15ft). Duration; Insta. Casting time: 1 action. Target takes 3d6 thunder dmg. Target makes a con. saving throw or is pushed back 10ft. Dmg increases by 2d6 every 2 levels. (Unlocks level 5)
 * Sonic Shield: Range: 40ft. Duration: 1 minute, conc. Casting time: 1 action. Creates a vibrational shield, decreasing dmg by 1d4 every 2 levels. (Unlocks level 7)
 * Splinter Shards: Range: 100ft. Duration: Insta. Casting time: 1 action. Target takes 4d8 piercing dmg. Dmg increases by 1d8 every 2 levels. (Unlocks level 9)
 * Sonic Fly: Range: N/A. Duration: Insta. Casting time: 1 action. Target gains flying speed of 80ft. (Unlocks level 11)
 * Cacophony: Range: 300ft. Duration: Insta. Casting time: 1 action. Choose protected targets. Choose targets, on a hit targets take 5d10 thunder dmg and are deafened for 3 turns. Decreases target AC by 10. Player is paralyzed for 3 turns. (Unlocks level 13)
 * Elemental +2 to dex
 * Ball of Element: Range: 120ft. Duration: Insta. Casting time: bonus action. Target takes 1d8 dmg of element. Dmg increases by 1d8 every 2 levels. (Unlocks level 1)
 * Wave of Element: Range: self, cone. 15ft. Duration: Insta. Casting time: 1 action. Targets take 3d4 of element dmg. Dmg increases by 1d4 and range by 5ft every 2 levels. (Unlocks level 3)
 * Wall of Element: Range: 5ft. Duration: 1 minute,conc. Casting time: 1 action. Wall absorbs up to 10 dmg. Dmg absorb increases by 5 every 2 levels. Cast wall on space with target deals 1d4 dmg.
 * Familiar: Range: 5ft. Duration: Insta. Casting time: 1 action. Spawns an elemental familiar. Familiar has 20 HP and 10 AC. Use a bonus action to issue commands. Dmg dealt by familiar starts at 1d6 and increases by 1d6 every 2 levels. (Unlocks level 7)
 * Weapon of Element: Range; N/A. Duration: Insta. Casting time: 1 action. Coat weapon or fists with element, dealing an extra d4 of said dmg. Coating lasts for a minute. Dmg increases by 1d4 every 2 levels. (Unlocks level 9)
 * Elemental Field: Range:10ft. Duration: 2 turns. Casting time: 1 action. Radiate a field of element, dealing 2d6 every time touching the field. (Unlocks level 11)
 * Scorch: Range: 300ft. Duration: Insta. Casting time: 1 action. Area of effect. 4d12 of dmg. Paralyzed for 2 turns.

Shape-Shifter

 * Animal Kingdom: +2 to Con
 * Beast Form: Range: N/A. Duration: Insta. Casting time: Bonus action.Shapeshift into animal of choice at will. Take on the stats of said animal while transformed. (See Polymorph). Damage increases by 1d4 whilst transformed. Lasts for 1 turns. Number of turns increases by 1 every 2 levels. Damage increases by 1d4 every 2 levels. (Unlocks at level 1)
 * Gorilla Slam: Range: 5ft. Duration: Insta. Casting time: 1 action. Transforms into a gorilla and attack the target. Target takes 1d6 of blud. damage. Damage increases by 1 d6 every 2 levels. (Unlocks at level 3)
 * Falcon Strike: Range: 20 ft. Duration: Insta. Casting time: 1 action. Transform into a falcon and attack target. Target takes 2d6 slashing damage. Damage increases by 1d6 every 2 levels. (Unlocks at level 5)
 * Rhino's Hide: Range: N/A. Duration: 1 minute, conc. Casting time: 1 action. Gain a rhino's thick hide. Your AC increases by 5. AC increases by 5 every 2 levels. (Unlocks level 7)
 * Double Strike: Range: 50ft. Duration: Insta. Casting time: 1 action + bonus. Transforms into an eagle and fly at the target. Target takes 2d6 slashing damage. Take bonus action to transform into a bear on the target's way down to attack again. Target takes 2d6 blud. damage. Initial damage increases by 1d8 every 2 levels. Secondary damage increases by 1 d4. (Unlocks level 9)
 * Chimera: Range: N/A. Duration: 2 turns. Casting time: 1 action. Gain attributes from your various transformations. Gain the arms of a gorilla, gaining +4 to strength, the wings of a falcon, granting a flying speed of 60ft, and the hide of a rhino, gaining 5 to AC. (Does not level) (Unlocks at level 11)
 * Animal Smackdown: Range: 5ft. Duration: Insta. Casting time: 1 action. Target takes 4 d10s of radiant damage as you transform into all the animals of the animal kingdom. Player is paralyzed for 3 turns after use. (Does not level) (Unlocks level 13)


 * Elastic: +2 to con
 * Elastic Strike: Range: 120 ft. Duration: Insta. Casting time: bonus action. Target takes 1d8 blud. damage. Damage increases by 1 d8 every 2 levels. (Unlocks level 1)
 * Metamorph: Range: 50 ft. Duration: Insta. Casting time: 1 action. Transform into a rubber ball and attack target. Target takes 1d10 blud. damage. Damage increases by 1d10 every 2 levels. (Unlocks level 3)
 * Bulk Up: Range: N/A. Duration: 1 minute, conc. Casting time: 1 action. Increases Str, Dex, and Con by 5 and increases AC by 5. Stats and AC increase by 5 every 2 levels. (Unlocks level 5)
 * Elastic Restrain: Range: 60ft. Duration: Insta. Casting time: 1 action. Stretch and constrict a target. Target takes 2 d6 blud. damage and must succeed a str. saving throw or be paralyzed for 1 turn. Paralysis increases by 1 turn every 2 levels. (Unlocks level 7)
 * Bounce Back: Range: N/A. Duration: Insta. Casting time: 1 action. Reflect 50% of damage back to attacker. Damage increases by 10% every 2 levels.(Unlocks level 9)
 * Elastic Camoflague: Range: N/A. Duration: 2 turns. Casting time: 1 action. Become undetectable to enemies. Have advantage on all stealth checks and get a +4 to stealth attack's damage. (Does not level) (Unlocks level 11)
 * Elastic Journey: Range: 60ft. Duration: Insta. Casting time: 1 action. Go inside a target and break them from the inside. Target must succeed on a con. saving throw or take 7d12 blud. damage. If succeeding on throw, player takes damage instead. (Does not level) (Unlocks level 13)

Characters

 * Pip
 * Yargon Stordale
 * Acacia
 * Steven Slaughterhouse
 * Dave